Our methodology

We play before we publish.

Sunday Arcade exists to make the gap between finding a browser game and enjoying it much smaller. That requires testing, plain language and a willingness to leave weak games out.

01

We open it like a player

The test begins on the public page, with the same click-to-load flow and no privileged shortcut.

02

We finish a real round

A splash screen is not enough. We use the main controls, pause, restart and complete a representative session.

03

We change the device

Desktop, phone and orientation changes expose problems that one screenshot cannot show.

04

We write down what happened

Published notes describe observed behavior. We do not invent ratings, player counts or completion data.

The acceptance check

What every published game must pass

  • Loads only after a clear Play action
  • Offers a visible loading and recovery state
  • Has readable controls and surrounding text
  • Keeps advertisements away from game controls
  • Works on every device claimed on the page
  • Includes a useful path to another game if it fails
Twelve launch games

See what passed the first round.

Browse the current library with category, time, difficulty and device filters.

Browse games